Gundam Wing Battle Assault 2 Iso

4/26/2018by

If you could provide some examples and/or data as to why you think Heavy Arms would have trouble against Master Gundam I'd love to hear them. I find it very hard to imagine that being a bad match-up for Heavy Arms. The trouble with all these theories and tiers is that there never was a high level tournament scene or any tournament scene for this game so there's no statistical data to back up anyone's opinions. Right now everyone posting in this thread including myself probably spends the majority of the time playing this game against the level 9 CPU and not actual people. Or maybe casually once a week with a small group of friends. If someone could get side tournies for this game going at majors on a regular basis then we would get some match-up data.

While the health bars are still fresh, Master's first goal is going to be a smart Master Cloak (which even blocks and persists through 'unblockable' attacks mind you) cancelled into super or a reaction super on its own. Super will take a large chunk of health and give Master enough time to close the gap to about half-screen with the thrusted run.

Assault 1st Degree

Between cr.HP, Darkness Finger and Tenkyoken, it becomes a real threat to Heavyarms from half-screen or so even without supers. Tenkyokens even eat projectiles. If the cloak is bad, Heavyarms just needs to keep zoning and will probably hit Master as he recovers. If Heavyarms corners itself and has to resort to trying to fly past Master, the ball is in Master's court. Admittedly, Master Cloak needs to be done at the right time, he's vulnerable for a few frames upon exiting, even if it was cancelled. As far as I know, Master has no invincible start-up attacks.

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More often than most people think, it can be better to just block and dodge. I don't think it's necessarily easy for Master, but I think it has more tools to win the match-up. As for Deathscythe being #1, maybe, maybe not, but either way totally beatable. It also has a few bad match-ups I bet. I don't know that this game has ever been streamed, but if I can catch the locals up to speed, I might try to make it happen.

A lot of the people I used to play with moved away, so I'd have my work cut out for me trying to get people to play this game in the first place, let alone teach them some things. Our God player is still around though, and one of my buddies is liking Rose. Playing this game in tournaments, as much as I hate changing settings, I think we'd need to admit that this game wasn't refined quite as well as most mainstream fighters, and I'd honestly propose that the handicap settings all get turned down to 1 to lower everyone's damage output. It really does make the game more interesting, I always thought.

That's how we used to play it anyways, and time-outs were fairly seldom. Then again, no one in our group played Wing Zero. I'm noticing that different characters actually do take different amounts of damage. I'm sure I'm late to the party with this info, but it's information that isn't really out there.

I tested first with God's s.LP, s.HP xx super on a few characters to make sure I wasn't crazy, then I used a more accurate method to find health tiers. Here's what I found: Boss + Big Zam Psycho mkIII Boss Devil (Dark) Neue Ziel SS GP02A FA ZZ S Hydra Quin Mantha Nu Sazabi A+ God (Burning) A (Benchmark) Bolt Dragon Maxter Rose Master Heavyarms Sandrock Deathscythe Hell Altron Tallgeese III Epyon Zeong B RX-78 Zaku II C Wing Zero Char's Zaku II-S Hygogg D Acguy Fail Ball Kind of interesting. I wish I could quantify their health with actual numbers though.

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